Introduction to Computer Graphics
Days - Tuesday and Thursday
Time: 8:30am-10am
Instructor
Alark Joshi
alark1 AT gmail.com
Office hours: To be decided.
Teaching Assistant
V. K. Pachghare
vkp@comp.coep.org.in
Course Description:
Introduction to graphics systems, rasterization, clipping, transformations, modeling, viewing, hidden surface removal, illumination, and shading. Emphasis on realistic, 3D image synthesis.
Prerequisites
Linear Algebra, Data Structures. (Yes, we will make heavy use of both prerequisites)
Objectives
- Understand the foundations of computer graphics: hardware systems, math basis, light and color.
- Implement key components of the rendering pipeline, especially visibility, rasterization, viewing, and shading. Understand the issues involved in implementing other components.
- Come to appreciate the complexities of modeling realistic objects through modeling complex scenes using a high-level scene description language.
- Become acquainted with some advanced topics in computer graphics; these might include texturing, animation, physically-based modeling, procedural modeling, curves and surfaces, global illumination, interaction, visualization, and virtual reality.
Textbooks
The following textbooks are required for the course:
Computer Graphics: Principles and Practice in C,
James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes,
Addison-Wesley, 2nd edition, 1995.
Mason Woo, Jackie Neider, Tom Davis, and Dave Shreiner
OpenGL Programming Guide
Addison Wesley, 2003.
And the following books are highly recommended:
Peter Shirley
Fundamentals of Computer Graphics.
AK Peters, 2002.
Francis S. Hill
Computer Graphics using OpenGL
Prentice Hall, 2nd edition, 2000.
Programming Assignments 60%
Midterm Exam 15%
Final Exam 15%
Quizzes - 10%
Assignments: Programming assignments require the use of the C/C++ programming language. These assignments may be time-consuming. START EARLY!
A tentative list is given below:
Assignment |
Weightage |
Description |
Due Date |
Assn 1 |
10% |
Introduction to OpenGL |
TBD |
Assn 2 |
10% |
Transformations |
TBD |
Assn 3 |
10% |
Viewing and Interaction |
TBD |
Assn 4 |
10% |
Raytracing |
TBD |
Final Project |
20% |
Final Project |
TBD |
TBD - To be decided
Late Policy
Assignments are to be submitted electronically by 11:59 PM IST of the day listed. Assignments submitted up to one week late will be penalized 20 percent of the possible score. Assignments more than one week late will receive a score of 0. Each student gets one free "late" (i.e. up to one week late without penalty, but still zero if later than one week) to apply to any of the assignments. Your free late must be claimed in writing on or before the due date.
Academic Honesty
By enrolling in this course, each student assumes the responsibilities of an active participant in COEP's scholarly community in which everyone's academic work and behavior are held to the highest standards of honesty. Cheating, fabrication, plagiarism, and helping others to commit these acts are all forms of academic dishonesty, and they are wrong. Academic misconduct could result in disciplinary action that may include, but is not limited to, suspension or dismissal.
All assignments and exams in the course are expected to be your INDIVIDUAL work. You may discuss assignments, but any help you receive, must be documented. With each program, you will submit a readme.txt file. At the beginning of this file, you must include a comment indicating the sources you used (excluding course staff and text) and the type of help you received from each. If you received no help, say so. Failure to include this comment at the top of your readme.txt will result in your program being returned ungraded.
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